![]() There is so much other stuff we would like to explore. There has been quite a resurgence in horror games the recent years and it feels cool to have been part of the start of that. I am not sure how much we contributed to it, but whatever we did, it is really amazing. With more and more horror games being set in first person mode (example Resident Evil 7), how proud do you feel given that Amnesia was one of the first few titles that revolutionized the horror genre with its first person camera? If The Dark Descent is a novel, then Justine is like an extra short story taking place in the same universe. The game has a story that is sort of a mix of Saw and Portal, and it also features perma death. It was made during a Portal 2 promotion where it was a released as a secret to be found. It is a small experimental game that takes 1 -2 hours to complete. For our readers who are unaware about this title, what can you tell us about it? You are also bringing a lesser known Amnesia title called Amnesia: Justine. I think that is one of the main reasons people might find it less scary. A Machine For Pigs lack these and is more straightforward. The Dark Descent is more focused on systems, like keeping your sanity and staying our of darkness, which adds a lot to the sense of stress. I think that is one of the main reasons people might find it less scary."Ī Machine For Pigs was scary in its own right but compared to the original, it’s generally considered less scary. " A Machine For Pigs lack these and is more straightforward. Did you guys managed to run it at 60fps on the PS4? What about the other two games? Will they run at 1080p?Ī Machine For Pigs might be 30 fps, because of some engine issues. ![]() Some annoying physics issues might force us to do 30fps on A Machine for Pigs. The Dark Descent and Justine will run 1080 and 60fps. Will the game at the very least run at 1080p and 60fps on it? So the game won’t feature any graphical improvements on the PS4. The PC game already supports a gamepad so we are just slightly tweaking that setup. What kind of control changes have you implemented in the PS4 version of Amnesia The Dark Descent? We also found a good team, Blitworks, to do the porting for us. And now, finally, after releasing SOMA, we figured we had both time and experience, so we went at it. We have tried to get it on consoles for quite a while, but always ran into problems or never had the time. Why are you bringing back this horribly scary game back on the PS4? The game launched way back on the PC in 2010. That is sorta how it came about! I also like to evoke emotions in our players, so I have to admit it was quite satisfying to terrify players. When that didn’t work, we had to do something drastic and we decided on making something like Penumbra (our previous games), but much scarier. It was supposed to be a sort of bite-sized horror game, similar in structure to Super Mario 64. Initially we had a very different game planned. Why did you scare our pants off with Amnesia The Dark Descent? I have always wanted to ask you this question. "We have tried to get it on consoles for quite a while, but always ran into problems or never had the time." GamingBolt spoke to Grip about his experience working on the game and whether Amnesia would be taking advantage of the PS4 in interesting ways. It will pack together The Dark Descent, A Machine for Pigs and the little known Amnesia: Justine into one terrifying package. PS4 players will finally get to see what the big deal is when The Amnesia Collection releases on November 22nd. However, anyone who’s ever had some kind of connection with the company’s works started with Amnesia. ![]() From there, Frictional would return with a sci-fi thriller/horror title called SOMA. His studio debuted their breakout horror title Amnesia: The Dark Descent before working with The Chinese Room on Amnesia: A Machine for Pigs. ![]() Frictional Games founder and creative director Thomas Grip has had a rather interesting few years. ![]()
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